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May 10, 2013
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Crysis 3 - Silent Air Stomp by Unreal-Forever Crysis 3 - Silent Air Stomp by Unreal-Forever
Made with Easy Paint Tool SAI and Photoshop.
I tried new techniques to create water ripples, the clouds and HDR effect as four-pointed star.
A Prophet I have worked in the style of sketch because of the glare of the sun.
This time the grass has been drawn, I wanted to test myself using vectors for this type of thing.

I leave the composition for those who enjoy learning.


I also let them attached the works related to the theme Crysis
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:iconmythicknightsgs:
MythicknightsGS Featured By Owner Jul 18, 2014  Student Filmographer
you got gank lol 
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:iconunreal-forever:
Unreal-Forever Featured By Owner Jul 18, 2014  Hobbyist Digital Artist
:icondragonlaughplz:
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:iconmythicknightsgs:
MythicknightsGS Featured By Owner Jul 18, 2014  Student Filmographer
np 
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:iconprismatdragon:
PrismatDragon Featured By Owner Jul 16, 2014  Student Traditional Artist
Looks really great. All that lighting and shiny places like on armor or water are awesome. The water looks really cool and rocks are well detailed.
HEY BEHIND YOU!:icondragonyell:
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:iconunreal-forever:
Unreal-Forever Featured By Owner Jul 16, 2014  Hobbyist Digital Artist
Thanks for comment!!:icondragonnod1:
The objective here was to try to create drawing of water oscillations effects of glitters on it
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:iconprismatdragon:
PrismatDragon Featured By Owner Jul 17, 2014  Student Traditional Artist
And You achieved that. Water looks good:icondragonnod2:
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:iconunreal-forever:
Unreal-Forever Featured By Owner Jul 18, 2014  Hobbyist Digital Artist
thank you :happybounce:
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:iconavalanchjml:
AvalanchJML Featured By Owner Oct 18, 2013  Student Digital Artist
Se que el paint tool sai es una muy buena herramienta  si la sabes usar, pero cobinarla con photoshop saldrin cosas mucho mejores, asi como esto, digo podria aumentar muchoo la calidad de mis trabajos
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:iconunreal-forever:
Unreal-Forever Featured By Owner Oct 18, 2013  Hobbyist Digital Artist
Exacto, lo que no se pueda hacer con uno lo haces con el otro, hoy en día casi todo lo hago con el SAI, lo poco que no puedo hacer con este lo hago con el Photoshop, en ocaciones hay texturas que las hago en el 3DsMax y las transformo con el Photoshop, pero al final estas casi siempre las tengo que retocar con máscaras en el SAI.
Una de las cosas que le falta al SAI son los filtros y efectos y creo que es la mayor razón por la que aún le doy algún uso al Photoshop.
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:iconavalanchjml:
AvalanchJML Featured By Owner Oct 18, 2013  Student Digital Artist
pues si concuerdo con esa idea, tu te diste cuenta de los fondos y personajes que subo al DA, aun me salen los colores muy bien, digo me defiendo pero no a tal nivel de que las imagenes causen asombro. e arte eso se logra con las texturas pero bueno hacer un comic y una historia solo o con un compañero es dificil, muy dificil. y mas si se trata de un pryecto grande y si lo quieres pintar te tardarias el triple,
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